My book wish-list

Game Coding Complete, 3rd (Paperback)
by Mike McShaffry (Author)
Publisher: Charles River Media; 3 edition (March 20, 2009)
Language: English
ISBN-13: 978-1584506805
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Introduction to Algorithms, Third Edition (Hardcover)
by Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, Clifford Stein
Publisher: The MIT Press; 3 edition (September 30, 2009)
Language: English
ISBN-13: 978-0262033848
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The Algorithm Design Manual (Hardcover)
by Steven S. Skiena (Author)
Hardcover: 736 pages
Publisher: Springer; 2nd edition (August 21, 2008)
Language: English
ISBN-13: 978-1848000698
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The Art of Game Design: A book of lenses (Paperback)
by Jesse Schell (Author)
Paperback: 512 pages
Publisher: Morgan Kaufmann (August 1, 2008)
Language: English
ISBN-13: 978-0123694966
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The Ultimate Guide to Video Game Writing and Design (Paperback)
by Flint Dille (Author), John Zuur Platten (Author)
Paperback: 272 pages
Publisher: Lone Eagle; illustrated edition edition (January 8, 2008)
Language: English
ISBN-13: 978-1580650663
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The Art of the Video Game (Hardcover)
by Josh Jenisch (Author)
Hardcover: 192 pages
Publisher: Quirk Books (September 1, 2008)
Language: English
ISBN-13: 978-1594742774
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3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop (Paperback)
by Luke Ahearn
ISBN-13: 978-0240811482
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OpenGL Library (5th Edition)
by Dave Shreiner (Author)
ISBN-13: 978-0321637642
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Introduction to Game Development, Second Edition (Hardcover)
by Steve Rabin (Author)
Publisher: Charles River Media; 2 edition (June 26, 2009)
Language: English
ISBN-13: 978-1584506799
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Game Engine Architecture (Hardcover)
by Jason Gregory
Publisher: A K Peters (July 10, 2009)
Language: English
ISBN-13: 978-1568814131
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Multi-Threaded Game Engine Design (Paperback)
by Jonathan S. Harbour (Author)
Publisher: Course Technology PTR; 1 edition (May 25, 2010)
ISBN-13: 978-1435454170
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100 Questions, 97 Answers, 300 Pages: Advice for a Successful Career in the Game Industry from Those Who Have Done It (Paperback)
by Brenda Brathwaite (Author), Ian Schreiber (Author)
Publisher: Course Technology PTR; 1 edition (May 4, 2010)
ISBN-13: 978-1435454934
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Distributed Game Development: Harnessing Global Talent to Create Winning Games (Paperback)
by Tim Fields
Tim Fields (Author)
Publisher: Focal Press (April 30, 2010)
ISBN-13: 978-0240812717
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The Game Maker’s Companion (Paperback)
by Jacob Habgood (Author) # Paperback: 350 pages
Publisher: Apress; 1 edition (April 23, 2010)
ISBN-13: 978-1430228264
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Write Your Way into Animation and Games: Create a Writing Career in Animation and Games (Paperback)
by Christy Marx
Christy Marx (Editor)
Publisher: Focal Press (April 2, 2010)
ISBN-13: 978-0240813431
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Game Programming Gems 8 (Hardcover)
by Adam Lake (Author)
Publisher: Charles River Media; 1 edition (March 1, 2010)
ISBN-13: 978-1584507024
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Casual Game Design: Designing Play for the Gamer in ALL of Us (Paperback)
by Gregory Trefry
Publisher: Morgan Kaufmann; 1 edition (February 12, 2010)
ISBN-13: 978-0123749536
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Writing Effective Use Cases (Agile Software Development Series) (Paperback)
by Alistair Cockburn
ISBN-13: 978-0201702255
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Domain-Driven Design: Tackling Complexity in the Heart of Software (Hardcover)
by Eric Evans
ISBN-13: 978-0321125217
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Software Requirements, Second Edition (Pro-Best Practices) (Paperback)
by Karl E. Wiegers (Author)
ISBN-13: 978-0735618794
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More About Software Requirements: Thorny Issues and Practical Advice (Paperback)
by Karl E. Wiegers (Author)
ISBN-13: 978-0735622678
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Managing Software Requirements: A Use Case Approach (2nd Edition) (Addison-Wesley Object Technology Series) (Hardcover)
by Dean Leffingwell
ISBN-13: 978-0321122476
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Bundle of Algorithms in C++, Parts 1-5: Fundamentals, Data Structures, Sorting, Searching, and Graph Algorithms (3rd Edition) (Pts. 1-5)
Publisher: Addison-Wesley Professional; 3 edition (January 7, 2002)
ISBN-13: 978-0201726848
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Agile Adoption Patterns: A Roadmap to Organizational Success
by Amr Elssamadisy
ISBN-13: 978-0321514523
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Video Game Optimization [Paperback]
by Eric Preisz , Ben Garney
Publisher: Course Technology PTR; 1 edition (March 1, 2010)
ISBN-13: 978-1598634358
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Physically Based Rendering, Second Edition: From Theory To Implementation [Hardcover]
by Matt Pharr, Greg Humphreys (Author)
Publisher: Morgan Kaufmann; 2 edition (July 12, 2010)
ISBN-13: 978-0123750792
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Beautiful Code: Leading Programmers Explain How They Think
by Andy Oram, Greg Wilson
Publisher: O’Reilly Media; 1 edition (June 26, 2007)
ISBN-13: 978-0596510046
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Secrets of Consulting: A Guide to Giving and Getting Advice Successfully
by Gerald M. Weinberg
Publisher: Dorset House Publishing Company, Incorporated (January 1986)
ISBN-13: 978-0932633019
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More Secrets of Consulting: The Consultant’s Tool Kit
by Gerald M. Weinberg
Publisher: Dorset House Publishing Company, Incorporated; 1st edition (December 15, 2001)
ISBN-13: 978-0932633521
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Mathematics for 3D Game Programming and Computer Graphics 3rd Edition
by Eric Lengyel
Publisher: Course Technology PTR; 3 edition (May 24, 2011)
ISBN-13: 978-1435458864
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Pro Android Apps Performance Optimization
by Herv? Guihot
Publisher: Apress; 1 edition (January 16, 2012)
ISBN-13: 978-1430239994
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Beginning Android 4 Games Development
by Robert Green, Mario Zechner
Publisher: Apress; 1 edition (December 7, 2011)
ISBN-13: 978-1430239871
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Advanced Android 4 Games
by Vladimir Silva
Publisher: Apress; 1 edition (December 20, 2011)
ISBN-13: 978-1430240594
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Practical Android 4 Games Development
J. F. DiMarzio (Author)
Publisher: Apress; 1 edition (December 19, 2011)
ISBN-13: 978-1430240297

 

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